This will (hopefully) become a series, where every week, I'll be sitting down with game developers from all over the site. If you want to see an interview with a particular developer, send me a PM on ROBLOX. I'll try my best.
When reading this, keep in mind that following these steps will (most likely) not bring you over-night success. You (should) work for the fame you will receive. Do you really want to be the next jardvaldez? I chose the following people to be interviewed because they were able to reap the benefits of developing their own game.
Havmeat's most successful game is Havemeat's Minigiames. It has about 425,000 place visits as of this post. He is a wiki writer, and a member of RBXDev, as well as the leader of Team Havemeat! You can check out a blog post about Team Havemeat written by reesemcblox here.
Q: When did you join ROBLOX?
A: January, 2008
Q: How long did it take you to develop your game (Havemeat's Loghouse)?
A: The Loghouse took me months of on and off work. I would work for hours at a time on it
Q: On a scale from 1-10, with 1 being "super easy" and 10 being "super difficult", how would you rate game development??
A: Game development comes easy to those who are experienced in roblox game development. It may be difficult at first, but as time goes on the hardest part will be generating inspiration and creativity.
Q: What do you feel is more important? Building, or Scripting? Why?
A: Both are vital to game development. One can not be used in game creation without the other, unless you are making a game that solely represents either building or scripting (Building showcases, scripting showcases, etc)
Q: What tips would you give to the average player that wants to be successful?
A: Work hard and stay positive. Don't just focus on the "success" focus on doing what you feel is fun.
Hope this helps you all out on your game development adventure! Keep building and be unique. Have a good day!