UPDATE 1: Since this has stirred some questions on Twitter I think it's time that I speak what i'm thinking since some people don't understand.
When I said, "do the math" I'm seeing users all over ROBLOX ignorant enough to change to OBC in what I find to be ROBLOX's greatest marketing ploy for my entertainment. These people don't have money, they aren't marketing games and to be honest, the only currency they get is their daily value of sixty-five ROBUX. They aren't going to achieve that minimal value that is required to get DevEx to affect them, and even if they got the one-hundred thousand ROBUX, they still would neglect to make any money should they had paid for OBC monthly, as they would make only one hundred dollars, and OBC/monthly for twelve months would be the equivalence to roughly two-hundred and forty dollars. So the moral of this story is, if you're genuinely wanting to make money on top of paying your OBC, I suggest LifeTime OBC and to make something that people will both love, and continue to invest in (aheheheh I could list a lot of people but lets just say; TheGamer101, TheAmazeMan, Merely, and of course, ROBLOX)
Hopefully that clears up some question.
DevEx; a long awaited and much beloved idea presented by John Shedletsky in early 2013 on Twitter. The idea of course, being to give "good developers" a source of income to develop on the ROBLOX platform. I'll won't deny telling you that DevEx's hype was nothing more than a bunch of positive thoughts from people thinking it was going to be simple, and easy to make lots of money from ROBLOX. Except here's the catch.
It's not quite as good as it sounds.
DevEx is a great idea and the hype was well deserved until ROBLOX had brought the feature to a screeching halt with the statement that you must belong to OBC, a complete waste of money to even exchange for it; because if you did the math, one-hundred thousand ROBUX a year for some users can be great. But users buying OBC are spending twenty dollars a month. It's ROBLOX's genius way to take money from people that won't do the math in advance and find that if they only make one-hundred thousand a year, that the one-hundred will never balance the twenty dollars they pay monthly. So it's essentially the most genius marketing ploy I've seen from a children's game (despite the awful memberships and stupidity of the developers at Club Penguin; representing the second biggest joke in online gaming this year) that actually works. This is not only made for my own hilarity, it's made for ROBLOX's very own gain; and what's even better is that people that buy OBC just for this are never going to see a return, they'll only "feel" a return is made.
I took to the forums and asked some people some honest questions, and the smart minds of ATR spoke their own words. My question being why does the Developer Exchange only benefit users that make profit? Users that own huge clothing groups gain profit from the work of others. I won't list specifics or names because that wouldn't exactly be fair, but I think you get the point. There are people out there more talented than the people that make money. A good example would be Kestrel in this case. The operators will benefit more from this than the actual designers, won't they; and not just groups like Kestrel. Operators like Tiger and Kiwi will likely cash in just the same.
DevEx has the potential to be a great ROBLOX feature, but the issue with it is that it isn't open to talented individuals who are trying to build for their own audience. They're not being compensated for work that reveals the true spectrum of ROBLOX creativity, and once we reach a point where there is a way for the creative who aren't recognized to be compensated, we're going to see a completely different Developer Exchange, and some more extensive abilities for the unrecognized ROBLOX community to make real money from their ROBLOX work.